The Z-Series FleetPosted by Sparkle
Only found in the Neutral Zone, the Z-Series of NPCs remain the most effective NPCs outside of premium space to improve basic skills to well above trade-in levels.
The information collected here came from multiple sources including:
Like the Lucidi Squads, those of the Z-Series Fleet that move (Z15 Scout and the Z16 Fighter) tend to do so at predictable times – 7 times every hour at around 1 second past the minute).
Z-Series movement times (per hour): 08 :17 :26 :33 :41 :51 :59
Before you move within 1 tile or attempt to retreat from combat, make sure you check how many minutes past the hour you are currently at – and wait just a few seconds afterwards to ensure they haven’t been delayed by server load.
Meet The Fleet…
Skills: TA: 80, HA: 76, MA: 75, WE: 35 (40?), EN: 32 (40?)
Roaming: Y Exp: 1,700 Retreat hold: 5-15 rounds
Z15 Repair Drone
Skills: TA: 75, HA: 81, MA: 85, WE: 40, EN: 33 (40?)
Roaming: N Exp: 2,080 Retreat hold: 5-15 rounds
Skills: TA: 95, HA: 90, MA: 85, WE: 37, EN: 32
Roaming: N Exp: 2,430 Retreat hold: 6-18 rounds
Skills: TA: 90, HA: 85, MA: 90, WE: 43, EN: 34
Roaming: N Exp: 3,150 Retreat hold: 6-18 rounds
Z16 Repair Drone
Skills: TA: 100, HA: 93, MA: 95, WE: 40, EN: 32
Roaming: N Exp: 3,000 Retreat hold: 7-23 rounds
Skills: TA: 80, HA: 107, MA: 90, WE: 36, EN: 32
Roaming: Y Exp: 2,700 Retreat hold: 5-15 rounds
Where To Find Them
With the exception of Split, you will find a Z-Series Fleet in up to 2 sectors in each of the Neutral Zone clusters as shown in the table below. Note that there is also a Prey Winder present in HW 3-863 which roams, cloaks and is one of the most dangerous NPCs you will ever encounter.
What Should I Skill On?
Use the following list as a guide to help determine which Z Series you can start to skill on based on your current TA and MA:
- z15s do not attempt until: TA: 60, MA: 60
- z15rd do not attempt until: TA: 70, MA: 70
- z15f do not attempt until: TA: 75, MA: 75
- z15sp do not attempt until: TA: 85, MA: 85
- z16rd do not attempt until: TA: 88, MA: 88
Use this to guage when it is time to finish one and move on to the next Z Series NPC as you approach the TA, HA and MA skill limits of each:
- z15s can take your skills to: TA: 80, HA: 76, MA: 75
- z15rd can take your skills to: TA: 75, HA: 81, MA: 85
- z15f can take your skills to: TA: 95, HA: 90, MA: 85
- z15sp can take your skills to: TA: 90, HA: 85, MA: 90
- z16rd can take your skills to: TA: 100, HA: 93, MA: 95