Only found in the Neutral Zone, the Z-Series of NPCs remain the most effective NPCs outside of premium space to improve basic skills to well above trade-in levels.

The information collected here came from multiple sources including:

Like the Lucidi Squads, those of the Z-Series Fleet that move (Z15 Scout and the Z16 Fighter) tend to do so at predictable times – 7 times every hour at around 1 second past the minute).

Z-Series movement times (per hour): 08 :17 :26 :33 :41 :51 :59

Before you move within 1 tile or attempt to retreat from combat, make sure you check how many minutes past the hour you are currently at – and wait just a few seconds afterwards to ensure they haven’t been delayed by server load.

Meet The Fleet…

Z15 ScoutZ15 Scout
Skills: TA: 80, HA: 76, MA: 75, WE: 35 (40?), EN: 32 (40?)
Roaming: Y Exp: 1,700 Retreat hold: 5-15 rounds

Z15 Repair DroneZ15 Repair Drone
Skills: TA: 75, HA: 81, MA: 85, WE: 40, EN: 33 (40?)
Roaming: N Exp: 2,080 Retreat hold: 5-15 rounds

Z15 FighterZ15 Fighter
Skills: TA: 95, HA: 90, MA: 85, WE: 37, EN: 32
Roaming: N Exp: 2,430 Retreat hold: 6-18 rounds

Z15 SpacepadZ15 Spacepad
Skills: TA: 90, HA: 85, MA: 90, WE: 43, EN: 34
Roaming: N Exp: 3,150 Retreat hold: 6-18 rounds

Z16 Repair DroneZ16 Repair Drone
Skills: TA: 100, HA: 93, MA: 95, WE: 40, EN: 32
Roaming: N Exp: 3,000 Retreat hold: 7-23 rounds

Z16 FighterZ16 Fighter
Skills: TA: 80, HA: 107, MA: 90, WE: 36, EN: 32
Roaming: Y Exp: 2,700 Retreat hold: 5-15 rounds

Where To Find Them

With the exception of Split, you will find a Z-Series Fleet in up to 2 sectors in each of the Neutral Zone clusters as shown in the table below. Note that there is also a Prey Winder present in HW 3-863 which roams, cloaks and is one of the most dangerous NPCs you will ever encounter.

Z15 ScoutZ15
Scout
Z15 Repair DroneZ15
Repair
Drone
Z15 FighterZ15
Fighter
Z15 SpacepadZ15
Space Pad
Z16 FighterZ16
Fighter
Z16 Repair DroneZ16
Repair
Drone
Solaqu 3 1 1 2
UZ 8-466 2 1 1 2 1
Sodaack 2 1 2 1 2 1
Veareth 1 2 2 1 2 1
Grefaho 1 1 1 1 2 1
Electra 2 1 1 1 2 1
SD 3-56 1 1 2 1 2 1
Nex 0006 1 1 1 1 2 1
Nusakan 2 1 2 1 2 1
HW 3-863 1 2 1 1 2 1

What Should I Skill On?

Use the following list as a guide to help determine which Z Series you can start to skill on based on your current TA and MA:

  • z15s do not attempt until: TA: 60, MA: 60
  • z15rd do not attempt until: TA: 70, MA: 70
  • z15f do not attempt until: TA: 75, MA: 75
  • z15sp do not attempt until: TA: 85, MA: 85
  • z16rd do not attempt until: TA: 88, MA: 88

Use this to guage when it is time to finish one and move on to the next Z Series NPC as you approach the TA, HA and MA skill limits of each:

  • z15s can take your skills to: TA: 80, HA: 76, MA: 75
  • z15rd can take your skills to: TA: 75, HA: 81, MA: 85
  • z15f can take your skills to: TA: 95, HA: 90, MA: 85
  • z15sp can take your skills to: TA: 90, HA: 85, MA: 90
  • z16rd can take your skills to: TA: 100, HA: 93, MA: 95